Kyo

Kyo is a board game inspired by Chess. It was initally just used as an alternative name for Chess in a fantasy universe, but it slowly developed into a game in its own right. This is a browser-based implementation of the game.

If you find something broken, or just anything that doesn't seem to be quite right, both with the game and with this ruleset, please open a ticket on GitHub.

Rules

Kyo is played on a 10 by 10 checkered board, and the game is won by either capturing the enemy King or destroying all the enemy's Mana. There are two types of pieces in Kyo, which each have several subtypes:

Chips can be stacked together on the same board tile, and one pawn may be placed on top of a stack of chips. Collectively, all chips and/or pawns on a tile are referred to as a "Stack".

When making a move, the player may pick up the pawn, if present, as well as any friendly chips from the top of the stack and make a move with these. This selection of picked-up chips and/or a pawn is called a stack slice. If no pawn is present, the player may pick up any number of the chips on the tile. If a Light Pawn is present, the player may not pick up any chips, and if any other type of pawn is present, the player may pick up a maximum of five chips.

There are four basic types of moves:

Pawns

Light Pawn

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The Light Pawn (or just the Pawn) is the basic footsoldier of Kyo. They are the only pawns that cannot use Mana in any way, and they are also the only pawns that cannot always capture: the Light Pawn can only attack if it "outnumbers" the enemy it wants to attack (unless it is simply moving onto a stack of enemy Mana). This means that there needs to be more friendly stacks adjacent to the enemy pawn than there are enemy stacks surrounding the attacking light pawn.
Some examples:

Heavy Pawn

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The Heavy Pawn (or just the "Heavy") is arguably the most useful pawn in all of Kyo. It doesn't have the limitations of the Light Pawn, being able to pick up to five Mana chips and attack whereever it can move. Each Heavy Pawn also starts with three Mana chips beneath it - whether those chips are Light or Dark Mana depends on where the pawn starts:
image

Tower

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The Tower has the unique ability of being able to move onto deployed Shield tokens, allowing them to both relocate your own defenses as well as disable the enemy's defenses. They are also the only pawn that can Deploy Shields without automatically ending their turn. Towers start with two Shields each.

Queen

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The Queen is the most versitile, and arguably the most powerful pawn in Kyo. Like other pawns, it can interact with Mana - but uniquely, it can Reshuffle its stack at any time, and as many times as it wants. This allows it to completely reconfigure Mana roads it passes over, making it very hard for the enemy to predict where it will strike. The Queen starts with one Dark Mana, one Light Mana, and a Shield.

King

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The primary objective of Kyo is to capture the enemy king. The King has no special powers, but it does start with three Shields, more than any other pawn. Unlike Towers, though, it cannot reclaim its shields after deploying them.

Mana

Each player has Dark and Light Mana chips.
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Pawns moving over Mana (making a "Mana" move) obey the following rules: